Fogg blames himself for all of this, unaware that it’s partly Passepartout who’s to blame for this occurring. As it does, Fogg apologizes for letting them all down and bringing them to this tropical prison. With a makeshift shelter, another storm rolls in. Passepartout luckily finds fresh water while Abigail finds foul-tasting fruit. It’s a desert island – and a relatively small one at that. As they continue to walk along the shore, they realize they’re walking in circles. Fogg deduces that they may well be in south-east Asia somewhere – potentially Japan. To make matters worse, a storm is closing in.Īs Day 47 of this expedition arrives, our trio all wash up on shore, sputtering water and exhausted – but very much alive. It really feels like an adventure, voyaging into the unknown, wondering what marvel or danger lies around the next corner.Episode 6 of Around the World in 80 Days begins with Fogg, Passepartout and Abigail forced into a rowing boat and exiled from their vessel. There are genuinely touching, heartfelt moments-and some terrifying ones-all brought to life by exquisite, artful prose. It’s the story of a modest valet from France becoming an experienced man of the world, and sharing that with him is an absolute joy. Passepartout is the real star of 80 Days. But that doesn’t mean it’s a walk in the park: getting around the world in eighty days (without using a certain shortcut) is a real challenge. It’s also brilliantly accessible and easy to play, making it the perfect game to share with someone who never, or rarely, plays them.
Every time you complete a circumnavigation, additional stories and events unlock, giving you even more incentive to try again. I’ve gone around the world seven times now, and every journey has felt like a new experience. Every trip is a whirlwind of emotions, and by the end you feel like you’ve gone on a personal, as well as a physical, journey.Īnd because there are so many branching paths, it’s extremely replayable. The story deals with issues like racism and colonialism far more intelligently than most games manage. It all depends on the path you take and the choices you make. It can be sad, scary, exciting, and sentimental. The people you meet are fascinating and richly painted, making it all the more devastating when you, inevitably, have to leave them behind.Ĩ0 Days can be funny, poignant, and bittersweet. There’s a remarkable amount of nuance in the game’s storytelling and characterisation. But in certain perilous situations, you’ll see his human side emerge, briefly. He is completely unflappable the quintessential English gentleman. He rarely speaks and seemingly shows no interest in the amazing things you encounter. The deadline isn’t as important as the title suggests.įogg is, initially, hard to like. You probably won’t make the trip in eighty days the first time you play it, but you’ll still have amazing stories to tell. There are countless ways to get into trouble, which can cost you money and time.
Your airship will crash in the middle of the Pacific or you’ll anger a tribe on some remote island. You’ll be robbed, thrown in jail, and accused of murder.
The train suddenly sprouts fins and plunges into the chilly depths of the English Channel.Īnd misfortune befalls poor Passepartout on a regular basis.